A brand new level running in Sonic R, built in Blender
Been playing with Claude Opus 5.5 and GPT-6 Astra together, and between them we finally cracked the reverse engineering needed to get a new level playing in Sonic R.
I ported the level editor I'd been building for Sonic R straight into Blender, so I get all of Blender's modelling tools for free. Then, with a bit of trickery, we increased the buffer size so the game can handle far more vertices. That count used to be capped by a 16-bit integer; it's now a 32-bit one.
The result is a new level,...
Show moreI ported the level editor I'd been building for Sonic R straight into Blender, so I get all of Blender's modelling tools for free. Then, with a bit of trickery, we increased the buffer size so the game can handle far more vertices. That count used to be capped by a 16-bit integer; it's now a 32-bit one.
The result is a new level,...


