Adrian Raudaschl
Adrian Raudaschl

Good Thoughts

Quick thoughts, observations, and ideas. Like social media, but on my own terms. RSS

2026
Adrian Raudaschl
Adrian Raudaschl@Raudaschl·

History: Day of the Badniks

Got a nice little surprise in the mail today. The original inks and pencils from a page in the uk Sonic the Comic issue 4 1993. Bigger than I expected and so strange to be looking at the original art work of something I poured my little escapist head into during my formative years. Shout out to the original artist Ed Hillyer (Ilya)
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Adrian Raudaschl
Adrian Raudaschl@Raudaschl·

Sonic Adventure's Angel Island, smuggled into Sonic R

Got the Angel Island map from Sonic Adventure (1998) running natively in the Sonic R (1997) engine this weekend. Same minimap, same leaderboard, completely different terrain. You can race the loop.

Texture remapping was a nightmare, and there's still some clipping where the falloff fights the mesh segmentation, but it's racing. Had to rework the engine's per-track memory limits to swallow the higher-poly Sonic Adventure assets, which was its own little adventure.

A Sonic Adventure import turne...
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Adrian Raudaschl
Adrian Raudaschl@Raudaschl·

Reverse-engineering Sonic R with Claude Code is genuinely wild

Spent a few hours mucking about with one of my favourite games, Sonic R, with Claude Code as a co-pilot. Genuinely amazing how far you can get reverse-engineering this thing: swapping textures, tweaking the course layout, messing with character behaviour, even hacking together a fast-load straight into a stage so I could test changes without sitting through the menus every time.

Changing the lighting was the bit that surprised me most. Felt like proper dark magic.

Makes me wonder what becomes...
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2025
Adrian Raudaschl
Adrian Raudaschl@Raudaschl·

Casa BRUTUS Mario Review: The secrets of a masterpiece design made with 40 kilobytes

Really cool expose from the Japanese Casa BRUTUS magazine celebrating 40 years of Mario. Its got behind the scenes archival dev material and information on how the original game was made and even an interview with Shigeru Miyamoto. I don't think there is an English translation yet, but tried my best.

My fav thing - fun as a system:
> "Continuing to think about the mechanisms by which people think, ‘This is interesting.’"
Fun is not inspiration or taste, but a mechanism that can be studied is a...
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